The studio

Every kind of frame, made in one studio.

Brand commercials, 3D product films, real-time environments, playable and spatial builds, and post — produced by the same team that builds the pipelines behind them.

The reel room

Five reels. One production team.

Brand commercials, product CGI, real-time environments, playable and spatial builds, and post. Each reel is delivered client work and plays end to end — click any of them for the full-resolution cut.

  1. 01Brand commercials & ads

    Campaign films, script to final grade.

    Commercial spots across food, beverage, apparel, consumer tech and retail — festive films, product hero shots, and launch teasers taken from board to delivered master.

    • Concept & storyboard
    • CGI + live action
    • Grade & finish
  2. 023D product & CGI

    Product films rendered to look photographed.

    Studio-lit product motion — liquid and splash simulation, luxury packaging, hardware teardowns, apparel, and large-format out-of-home CGI.

    • Studio lighting
    • Liquid & particle sim
    • Look development
  3. 03Unreal Engine & environments

    Real-time worlds, lit and shot like film.

    Environment art and cinematics built in real time — terrain and foliage design, atmospheric lighting, creature animation, and virtual-production camera work.

    • World building
    • Real-time lighting
    • Cinematic camera
  4. 04Game dev & interactive XR

    Playable builds, headset capture, interactive worlds.

    Levels, trailers and spatial experiences — survival and third-person builds, branded interactive towns, gameplay UI, in-headset capture, and tracked AR composited into real footage.

    • Level design
    • Spatial & AR capture
    • Gameplay & UI
  5. 05Editing & social

    Post, motion, and vertical-first at volume.

    Performance-campaign post — 2D animated key art, health and finance explainers, live-action edits, character shorts, and 9:16 variants cut from one master timeline.

    • 2D motion graphics
    • Live-action edit
    • 9:16 delivery

Also commissioned

The reel is the output. The system is the offer.

Production sits inside the same studio that builds pipelines, tools, and software — so a campaign can become a repeatable process instead of a rebuild every quarter.

  • AI video & generative pipelines

    Generative shots directed to a brief, upscaled and graded to sit alongside rendered and filmed material in the same cut.

  • Configurators & real-time software

    Product viewers, virtual venues, and headset experiences shipped as running software a visitor can operate, not only as captured video.

  • Campaign & social operations

    Content calendars, channel management, and the resizing and versioning workflow that keeps one shoot feeding every placement.

  • Production tooling & render infrastructure

    Scene automation, asset conventions, queues, and GPU render workers for teams producing at volume rather than one hero file.

Creative production and the engineering around it are scoped together. The 3D and CGI pipeline service covers tooling, validation, render orchestration, and handoff.

3D and CGI pipelines

The path

01 · 3D & motion

Started in CGI and motion design — product renders, campaign visuals, and the discipline of making things look deliberate. That taste never left.

02 · Creative technology

Campaign production for global brands taught the other half: deadlines, pipelines, and the difference between a beautiful file and a shippable asset.

03 · Systems engineering

The pipelines became products: platforms, agents, render farms, intelligence engines. The work stopped being images and became the systems that make them.

Working worldwide · founder@zawish.site

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01Reel

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