The studio
Every kind of frame, made in one studio.
Brand commercials, 3D product films, real-time environments, playable and spatial builds, and post — produced by the same team that builds the pipelines behind them.
The reel room
Five reels. One production team.
Brand commercials, product CGI, real-time environments, playable and spatial builds, and post. Each reel is delivered client work and plays end to end — click any of them for the full-resolution cut.
01Brand commercials & ads
Campaign films, script to final grade.
Commercial spots across food, beverage, apparel, consumer tech and retail — festive films, product hero shots, and launch teasers taken from board to delivered master.
- Concept & storyboard
- CGI + live action
- Grade & finish
023D product & CGI
Product films rendered to look photographed.
Studio-lit product motion — liquid and splash simulation, luxury packaging, hardware teardowns, apparel, and large-format out-of-home CGI.
- Studio lighting
- Liquid & particle sim
- Look development
03Unreal Engine & environments
Real-time worlds, lit and shot like film.
Environment art and cinematics built in real time — terrain and foliage design, atmospheric lighting, creature animation, and virtual-production camera work.
- World building
- Real-time lighting
- Cinematic camera
04Game dev & interactive XR
Playable builds, headset capture, interactive worlds.
Levels, trailers and spatial experiences — survival and third-person builds, branded interactive towns, gameplay UI, in-headset capture, and tracked AR composited into real footage.
- Level design
- Spatial & AR capture
- Gameplay & UI
05Editing & social
Post, motion, and vertical-first at volume.
Performance-campaign post — 2D animated key art, health and finance explainers, live-action edits, character shorts, and 9:16 variants cut from one master timeline.
- 2D motion graphics
- Live-action edit
- 9:16 delivery
Also commissioned
The reel is the output. The system is the offer.
Production sits inside the same studio that builds pipelines, tools, and software — so a campaign can become a repeatable process instead of a rebuild every quarter.
AI video & generative pipelines
Generative shots directed to a brief, upscaled and graded to sit alongside rendered and filmed material in the same cut.
Configurators & real-time software
Product viewers, virtual venues, and headset experiences shipped as running software a visitor can operate, not only as captured video.
Campaign & social operations
Content calendars, channel management, and the resizing and versioning workflow that keeps one shoot feeding every placement.
Production tooling & render infrastructure
Scene automation, asset conventions, queues, and GPU render workers for teams producing at volume rather than one hero file.
Creative production and the engineering around it are scoped together. The 3D and CGI pipeline service covers tooling, validation, render orchestration, and handoff.
3D and CGI pipelinesThe path
01 · 3D & motion
Started in CGI and motion design — product renders, campaign visuals, and the discipline of making things look deliberate. That taste never left.
02 · Creative technology
Campaign production for global brands taught the other half: deadlines, pipelines, and the difference between a beautiful file and a shippable asset.
03 · Systems engineering
The pipelines became products: platforms, agents, render farms, intelligence engines. The work stopped being images and became the systems that make them.
Working worldwide · founder@zawish.site
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